Night in the Woods’ biggest strength is its instant relatability to its target audience. There isn’t a single character you can’t relate to in some way.
Overwatch is an incredibly fun game that sells on that alone.
*not actually a review, it’s not even really a post.
Sadly the spookiest song ever sung isn’t from a video game. Sorry “Electro Spook.”
The end is here. Thanks for reading this silly challenge thingamajig.
Metal Gear Solid V is finally upon us. Kojima’s last hurrah comes in the form of the biggest, most ambitious game the beloved franchise has seen to date, and will ever see, as Kojima says farewell to the company and the franchise. I’m certainly having a blast with it, but it’s made me think about something I never though I’d have to think about, at least in a Metal Gear game.
Is this too much?
Video games, as a medium, tend to conventionally put us in the shoes of capable individuals with the ability to defend themselves. Rarely do we see a game put us in the shoes of an utterly defenseless protagonist, and even more so a disabled one.